SOS Wildlife
VR Experience
This is an immersive learning experience using 360° panoramic environments with intuitive navigation. Designed to be engaging and educational, it combines interactive, learnable content with gamification elements to enhance understanding, retention, and user motivation, creating a meaningful and accessible approach to experiential learning.
My Role: UX.VR Leader

SOS Wildlife
Web.App
This is a responsive web and app experience that provides clear, actionable information to protect wildlife and the environment in Rio de Janeiro, Brazil. The solution raises public awareness and enables quick response in cases involving injured or road-impacted animals by offering fast access to emergency guidance, key contacts, and educational resources.
My Role: UI.UX & VR Leader.

Wildlife Edu
Platform LMS
The Wildlife Edu platform is an LMS with immersive learning experiences through integrated VR content. It combines structured educational pathways with interactive VR modules to enhance engagement, knowledge retention, and experiential understanding of wildlife and environmental conservation.
My Role: UI.UX.VR Leader

4VR
Web.App.VR Experience
4vr.ca is a responsive web and app experience delivering immersive, user-centered solutions through virtual reality. It empowers institutions, educators, and organizations with interactive learning, training, and engagement tools, combining innovation, accessibility, and intuitive design to creating educational experiences, healthcare, and companies.
My Role: UI.UX.VR Leader


VR EDU
LMS/VR Experience
The Amazon Rainforest in VR is an immersive, interactive educational project in three languages, designed to support awareness and conservation efforts across eight Amazonian countries. The experience features guided, learnable navigation with interactive VR content based on official data, original Amazon wildlife, key watershed systems, and the impact of wildfires. The leadership of this project is ACTO (Amazon Cooperation Treaty Organization), the official corporation responsible for supporting environmental protection in the Amazon Basin.
My Role: UI.UX.VR Leader

VR EDU
LMS/VR Experience
VR EDU is a creative and innovative education platform that delivers fully immersive VR+IA learning experiences with interactive VR navigation. Hosted on our proprietary 4VR XP VR hosting platform, the platform integrates LMS features with VR content, VR hosting, AI Chat, Library content, including student management, grades, attendance, and certificates. It is customizable for education and training organizations and seamlessly integrates with existing learning platforms, offering a truly engaging and impactful learning experience.
My Role: UI.UX.VR Leader

VR Xp
VR Hosting Platform
We developed 4VRXp to meet an immediate need: securely hosting the VR content we were creating for universities in Canada. The platform was designed to host 360° images, 360° videos, immersive VR content, and interactive VR experiences, with a strong focus on integration with other platforms and compatibility across different servers. Today, 4VRXp supports educational platforms by securely storing and delivering VR + AI content with high performance and interactivity. The technology has been patented in Canada and other countries.
My Role: UI.UX.VR Leader

GEO Museu
Platform
THE GEO Museum is an immersive Virtual Reality tourism project featuring interactive exploration of the city of Gramado, in southern Brazil. The experience presents the largest collection of gemstones exclusive to Brazilian soil, displayed through guided VR navigation with hands-on interactivity. Visitors learn how each material was extracted through educational content integrated into the journey. The project also includes an e-commerce platform, enabling users to purchase in a secure, user-friendly environment online.
My Role: UI.UX.VR Leader

Woman Edu
Platform
WOMAN VR Education Platform is an exclusive educational project designed for women, offering immersive virtual reality courses with interactive experiences. The platform introduces a new way to learn about female leadership, women’s health, and women in politics through engaging, real-world environments. Learners navigate authentic locations enhanced with interactive components, promoting empowerment, knowledge, and skill development through accessible, experiential, and technology-driven education focused on women’s growth and social impact worldwide.
My Role: UI.UX.VR Leader

VR Quiz
Platform
The VR Quiz is a key educational component available in the VR EDU component library. It measures student comprehension throughout the course experience. The Quiz can function as a dynamic interaction within immersive content or as a graded assessment at the end of the experience. It supports repetition, secure programmed use, and seamless integration with both the VR EDU platform and the 4VRXp infrastructure for scalable learning and analytics insights.
My Role: UI.UX.VR Leader

VR Hope
Platform
VR Hope is a platform created during the COVID era, when visits were no longer possible. Through an initiative by 4VR Canada, it delivered immersive virtual reality visits to North American landscapes, including mountains, lakes, and museums. Designed for hospital patients, the project provided cardboard VR headsets, offering comfort during exams, companionship for isolated individuals, and meaningful emotional and mental health support through calming immersive experiences for patients worldwide today.
My Role: UI.UX.VR Leader

Intranet
Web.App
Project: Intranet – Corporate Service (EN/FR)
Challenge: Design and launch a fully bilingual corporate intranet that delivers consistent functionality, accessible and user experience.
My Contributions: Led UX research and information architecture, bilingual personas, & navigation. Designed responsive UI aligned with corporate branding, WCAG 2.1 AA accessibility, and conducted wireframing, prototyping, and usability testing with iterative improvements.
My Role: UI.UX.Designer

VR Cards
App
VR CARds is an app designed for large events such as conferences and congresses. Participants create a personal digital business card in just two minutes using their mobile phones. With one click, attendees can exchange contact information instantly. The platform allows event organizers to track real attendance accurately, while simplifying attendee management, networking efficiency, and post-event engagement through fast, secure, and fully digital interactions.
My Role: UI.UX.Leader




