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VR can transform the way educational content is delivered

Updated: Jan 25, 2021

Virtual Reality technology has the potential to greatly enhance collaboration between teachers and students, both in distance learning and classroom-based teaching. This is because research shows virtual and augmented reality simulations increase a student’s motivation, collaboration, and knowledge.

Having VR in schools may seem like something from science-fiction, but it is already present in the modern day. Some schools are investing in virtual reality to deepen learning with personal and interactive student experiences.

Virtual reality is a fantastic tool to shape a safe environment for learning: flying through the skies like a drone to learn a place’s geography, being inside the grand ocean to see its ecosystems, watching history play out before the student’s very eyes. This level of immersion is what virtual reality can offer students at school.

Immersive virtual reality (IVR) places users directly in virtual settings, creating vivid and personal environments. In this form, VR allows teachers to show what they want, to teach via vivid, real-time illustrations rather than drawn-out lectures, and trap students in new, crazy worlds which they were unaware of.

VR education can transform the way educational content is delivered. It can help students in general, but especially those who have difficulty in learning, difficulty in focus, attention deficit, ADHD, autism, or other pathologies in which learning is a challenge. This is because Virtual Reality is a visual experience, with immersion and information for the student to learn. This is fantastic and should be as widespread as possible.

“This technology can let you do things that simply aren’t feasible or even possible with your students, giving them powerful experiences that can help them build connections to the concepts they’re learning.”

Based CIRCL Center for Innovative Research in Cyberlearning. Sobel, K., & Jhee, C. (2020). CIRCL Spotlight: How K-8 Teachers Are Using Virtual and Augmented Reality in Classrooms Today.

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