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  • Ameli Carrano

Design for Virtual Reality


Historically, designers used to design content for 2D computer screens. That is, they translated real-world experiences into icons, navigation menus, and other user interface elements. With the emergence of new technologies and the exploration of human perception through Virtual Reality, new practices in design have also become a necessity to solve problems in the development of a user experience as realistic as possible and without causing any discomfort to the user.

For solving the challenges of Virtual Reality and create totally controlled experiences to guide the user, designers started to specialize in different areas such as sound and light design, psychology, architecture, and physics.


Some of the solutions presented in the article are the relationship between the ground and the horizon to avoid orientation discomfort; the atmospheric perspective to help users understand the scale of the virtual environment; specific terrain characteristics such as paths, obstacles, barriers, and margins, to help create experiences guided by human intuition; contextual screens to show the user the specific point where he looks; and, interactive objects.

#vr, #4vr, #designforvr , #virtualreality, #vrdesign

Source: https://uxdesign.cc/design-practices-in-virtual-reality-f900f5935826



Hello, my name is Ameli Carrano, and I am a graphic designer for almost 20 years. I am here to share some news and information about Virtual Reality and its countless applications.



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